UX / UI Design - Personal Project
Alignimals was an endeavor to create a mobile game prototype. This included brainstorming initial game ideas, developing visual style, interactions, and navigation, as well various UX and UI work. Additionally, from card sorts for navigation insights during the early stages of design, to usability testing throughout various iterations, research played an important role in the development of Alignimals.
Tools: Figma, Adobe Photoshop, OptimalWorkshopUX Design - Project Proposal
The Daly facility rentals page is an important resource for those looking for rental spaces for their gatherings or events. This alternative redesign not only modernizes the visuals, but also more effectively presents relevant information to would-be facility renters, reducing unneeded errors, stress, and confusion.
Tools: Figma, Procreate, Adobe Creative SuiteUX Design
Love Smiles is an Illinois-based non-profit focusing on pediatric cancer awareness and support. I was part of designing and creating their current website as well expanding it to include a web-based store alongside redesigning various pages to keep up with the organization's growth.
Tools: Figma, OptimalWorkshop, Adobe Creative SuiteUX/UI Design - Personal Project
A conceptual redesign of one of fighting game's most unchanging UI elements. Personal experience led me to question how I could improve the UI for meter in-game and what that might look like alongside a complete user interface for a Hololive-themed fighting game
Tools: Figma, Procreate, Adobe Creative SuiteHave questions or want to learn more about a specific project?
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